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Search results

  1. allitersonance

    On Statuses

    I don't think it should be regarded as "minor" - it's one of the main five status conditions. It should be on a similar tier as burn, paralysis, sleep, and freezing. If it's so pointless that it can be waved off as minor, that's a sign that it could use improvement.
  2. allitersonance

    On Statuses

    I think 25% fail chance, fading 1% each action, but more restricted in the moves that it can cause to fail, is just fine for paralysis. The problem with fail chances is that you lose the whole action, which makes them pretty powerful and so they need to be short-lived... but that's not so much...
  3. allitersonance

    On Statuses

    While I disagree with pathos that poison should be made to keep sucking because it sucks ingame, I think you should consider how poison is actually "meant" to be used - it's an investment that pays off over time, so it shouldn't make up for how much damage you're going to cause immediately. Not...
  4. allitersonance

    On Statuses

    I'd rather paralysis not fade too quickly because it should be differentiated from volatile status conditions. Rather, I'd decrease how powerful it is. The way paralysis works is that it locks up your muscles - so special attacks should have a high rate of success. Things like psychic which are...
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